Unify and streamline connecting to Resource changes
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@@ -194,7 +194,7 @@ TEST_CASE("[NoiseTexture3D][SceneTree] Generating a basic noise texture with mip
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noise_texture->set_depth(16);
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Ref<NoiseTexture3DTester> tester = memnew(NoiseTexture3DTester(noise_texture.ptr()));
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noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTexture3DTester::check_mip_and_color_ramp));
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noise_texture->connect_changed(callable_mp(tester.ptr(), &NoiseTexture3DTester::check_mip_and_color_ramp));
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MessageQueue::get_singleton()->flush();
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}
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@@ -213,7 +213,7 @@ TEST_CASE("[NoiseTexture3D][SceneTree] Generating a seamless noise texture") {
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SUBCASE("Grayscale(L8) 16x16x16, with seamless blend skirt of 0.05") {
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noise_texture->set_seamless_blend_skirt(0.05);
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noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTexture3DTester::check_seamless_texture_grayscale));
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noise_texture->connect_changed(callable_mp(tester.ptr(), &NoiseTexture3DTester::check_seamless_texture_grayscale));
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MessageQueue::get_singleton()->flush();
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}
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@@ -225,7 +225,7 @@ TEST_CASE("[NoiseTexture3D][SceneTree] Generating a seamless noise texture") {
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gradient->set_points(points);
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noise_texture->set_color_ramp(gradient);
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noise_texture->set_seamless_blend_skirt(1.0);
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noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTexture3DTester::check_seamless_texture_rgba));
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noise_texture->connect_changed(callable_mp(tester.ptr(), &NoiseTexture3DTester::check_seamless_texture_rgba));
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MessageQueue::get_singleton()->flush();
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}
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}
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