Unify and streamline connecting to Resource changes
This commit is contained in:
@@ -30,7 +30,6 @@
|
||||
|
||||
#include "multimesh_instance_2d.h"
|
||||
|
||||
#include "core/core_string_names.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
void MultiMeshInstance2D::_notification(int p_what) {
|
||||
@@ -59,13 +58,13 @@ void MultiMeshInstance2D::_bind_methods() {
|
||||
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
|
||||
// Cleanup previous connection if any.
|
||||
if (multimesh.is_valid()) {
|
||||
multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
|
||||
multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
|
||||
}
|
||||
multimesh = p_multimesh;
|
||||
|
||||
// Connect to the multimesh so the AABB can update when instance transforms are changed.
|
||||
if (multimesh.is_valid()) {
|
||||
multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
|
||||
multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
|
||||
}
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user