Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi
2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions
+2 -3
View File
@@ -30,7 +30,6 @@
#include "nine_patch_rect.h"
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
@@ -101,13 +100,13 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
}
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NinePatchRect::_texture_changed));
texture->disconnect_changed(callable_mp(this, &NinePatchRect::_texture_changed));
}
texture = p_tex;
if (texture.is_valid()) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NinePatchRect::_texture_changed));
texture->connect_changed(callable_mp(this, &NinePatchRect::_texture_changed));
}
queue_redraw();