Unified several visual shader nodes
This commit is contained in:
33
doc/classes/VisualShaderNodeSmoothStep.xml
Normal file
33
doc/classes/VisualShaderNodeSmoothStep.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
|
||||
<brief_description>
|
||||
Calculates a SmoothStep function within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
|
||||
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
|
||||
A type of operands and returned value.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
|
||||
A scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
|
||||
A vector type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
|
||||
A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
|
||||
</constant>
|
||||
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
|
||||
Represents the size of the [enum OpType] enum.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
Reference in New Issue
Block a user