Merge pull request #82802 from marcinn/fix-82756-prevent-saving-children-without-owner
Fix saving branch as scene saves children without owner set
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@@ -234,7 +234,7 @@ class SceneTreeDock : public VBoxContainer {
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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void _new_scene_from(String p_file);
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void _set_node_owner_recursive(Node *p_node, Node *p_owner);
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void _set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap);
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bool _validate_no_foreign();
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bool _validate_no_instance();
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