Merge pull request #82802 from marcinn/fix-82756-prevent-saving-children-without-owner

Fix saving branch as scene saves children without owner set
This commit is contained in:
Rémi Verschelde
2024-01-03 15:40:37 +01:00
2 changed files with 16 additions and 6 deletions
+1 -1
View File
@@ -234,7 +234,7 @@ class SceneTreeDock : public VBoxContainer {
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _new_scene_from(String p_file);
void _set_node_owner_recursive(Node *p_node, Node *p_owner);
void _set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap);
bool _validate_no_foreign();
bool _validate_no_instance();