Merge pull request #49812 from nekomatata/node-path-editor-update

NodePath properly updated in the editor in more cases when nodes are moved or renamed
This commit is contained in:
Rémi Verschelde
2021-06-29 12:51:38 +02:00
committed by GitHub
3 changed files with 113 additions and 54 deletions

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@@ -20,6 +20,7 @@
@"/root/Main" # If your main scene's root node were named "Main".
@"/root/MyAutoload" # If you have an autoloaded node or scene.
[/codeblock]
[b]Note:[/b] In the editor, [NodePath] properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime.
</description>
<tutorials>
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>