Merge pull request #75806 from bcmpinc/issue-61174
Fix Camera3D `project_*` methods not accounting for frustum offset
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@@ -17,6 +17,12 @@
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If this is the current camera, remove it from being current. If [param enable_next] is [code]true[/code], request to make the next camera current, if any.
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</description>
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</method>
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<method name="get_camera_projection" qualifiers="const">
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<return type="Projection" />
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<description>
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Returns the projection matrix that this camera uses to render to its associated viewport. The camera must be part of the scene tree to function.
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</description>
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</method>
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<method name="get_camera_rid" qualifiers="const">
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<return type="RID" />
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<description>
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