Merge pull request #75806 from bcmpinc/issue-61174

Fix Camera3D `project_*` methods not accounting for frustum offset
This commit is contained in:
Rémi Verschelde
2023-07-07 16:01:47 +02:00
3 changed files with 42 additions and 35 deletions

View File

@@ -17,6 +17,12 @@
If this is the current camera, remove it from being current. If [param enable_next] is [code]true[/code], request to make the next camera current, if any.
</description>
</method>
<method name="get_camera_projection" qualifiers="const">
<return type="Projection" />
<description>
Returns the projection matrix that this camera uses to render to its associated viewport. The camera must be part of the scene tree to function.
</description>
</method>
<method name="get_camera_rid" qualifiers="const">
<return type="RID" />
<description>