Add LOTS of missing docs
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@@ -74,6 +74,8 @@
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Returns the resource loaded by [method load_threaded_request].
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If this is called before the loading thread is done (i.e. [method load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling thread will be blocked until the resource has finished loading.
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</description>
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</method>
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<method name="load_threaded_get_status">
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@@ -84,6 +86,8 @@
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<argument index="1" name="progress" type="Array" default="[ ]">
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</argument>
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<description>
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Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [code]path[/code]. See [enum ThreadLoadStatus] for possible return values.
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An array variable can optionally be passed via [code]progress[/code], and will return a one-element array containing the percentage of completion of the threaded loading.
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</description>
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</method>
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<method name="load_threaded_request">
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@@ -96,6 +100,7 @@
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<argument index="2" name="use_sub_threads" type="bool" default="false">
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</argument>
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<description>
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Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
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</description>
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</method>
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<method name="set_abort_on_missing_resources">
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@@ -110,12 +115,16 @@
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</methods>
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<constants>
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<constant name="THREAD_LOAD_INVALID_RESOURCE" value="0" enum="ThreadLoadStatus">
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The resource is invalid, or has not been loaded with [method load_threaded_request].
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</constant>
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<constant name="THREAD_LOAD_IN_PROGRESS" value="1" enum="ThreadLoadStatus">
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The resource is still being loaded.
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</constant>
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<constant name="THREAD_LOAD_FAILED" value="2" enum="ThreadLoadStatus">
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Some error occurred during loading and it failed.
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</constant>
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<constant name="THREAD_LOAD_LOADED" value="3" enum="ThreadLoadStatus">
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The resource was loaded successfully and can be accessed via [method load_threaded_get].
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</constant>
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</constants>
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</class>
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