Rename instance()->instantiate() when it's a verb
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@@ -934,7 +934,7 @@ msgid ""
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"the FileSystem dock into the script.\n"
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"[codeblock]\n"
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"# Instance a scene.\n"
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"var diamond = preload(\"res://diamond.tscn\").instance()\n"
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"var diamond = preload(\"res://diamond.tscn\").instantiate()\n"
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"[/codeblock]"
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msgstr ""
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@@ -14058,7 +14058,7 @@ msgid ""
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"Example of usage with custom scene instance:\n"
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"[codeblock]\n"
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"func _make_custom_tooltip(for_text):\n"
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" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n"
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" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n"
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" tooltip.get_node(\"Label\").text = for_text\n"
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" return tooltip\n"
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"[/codeblock]"
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@@ -34928,7 +34928,7 @@ msgid ""
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"[codeblock]\n"
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"# Use `load()` instead of `preload()` if the path isn't known at compile-"
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"time.\n"
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"var scene = preload(\"res://scene.tscn\").instance()\n"
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"var scene = preload(\"res://scene.tscn\").instantiate()\n"
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"# Add the node as a child of the node the script is attached to.\n"
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"add_child(scene)\n"
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"[/codeblock]\n"
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