Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -934,7 +934,7 @@ msgid ""
"the FileSystem dock into the script.\n"
"[codeblock]\n"
"# Instance a scene.\n"
"var diamond = preload(\"res://diamond.tscn\").instance()\n"
"var diamond = preload(\"res://diamond.tscn\").instantiate()\n"
"[/codeblock]"
msgstr ""
@@ -14058,7 +14058,7 @@ msgid ""
"Example of usage with custom scene instance:\n"
"[codeblock]\n"
"func _make_custom_tooltip(for_text):\n"
" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n"
" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n"
" tooltip.get_node(\"Label\").text = for_text\n"
" return tooltip\n"
"[/codeblock]"
@@ -34928,7 +34928,7 @@ msgid ""
"[codeblock]\n"
"# Use `load()` instead of `preload()` if the path isn't known at compile-"
"time.\n"
"var scene = preload(\"res://scene.tscn\").instance()\n"
"var scene = preload(\"res://scene.tscn\").instantiate()\n"
"# Add the node as a child of the node the script is attached to.\n"
"add_child(scene)\n"
"[/codeblock]\n"