Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -57,7 +57,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
//vertex
current_name = l.replace("newmtl", "").strip_edges();
current.instance();
current.instantiate();
current->set_name(current_name);
material_map[current_name] = current;
} else if (l.begins_with("Ka ")) {
@@ -207,7 +207,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
Ref<ArrayMesh> mesh;
mesh.instance();
mesh.instantiate();
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
@@ -378,7 +378,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
if (!p_single_mesh) {
mesh->set_name(name);
r_meshes.push_back(mesh);
mesh.instance();
mesh.instantiate();
current_group = "";
current_material = "";
}
@@ -440,7 +440,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
for (List<Ref<Mesh>>::Element *E = meshes.front(); E; E = E->next()) {
Ref<EditorSceneImporterMesh> mesh;
mesh.instance();
mesh.instantiate();
Ref<Mesh> m = E->get();
for (int i = 0; i < m->get_surface_count(); i++) {
mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i));