Rename instance()->instantiate() when it's a verb
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@@ -57,7 +57,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
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//vertex
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current_name = l.replace("newmtl", "").strip_edges();
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current.instance();
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current.instantiate();
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current->set_name(current_name);
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material_map[current_name] = current;
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} else if (l.begins_with("Ka ")) {
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@@ -207,7 +207,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
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ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
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Ref<ArrayMesh> mesh;
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mesh.instance();
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mesh.instantiate();
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bool generate_tangents = p_generate_tangents;
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Vector3 scale_mesh = p_scale_mesh;
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@@ -378,7 +378,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
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if (!p_single_mesh) {
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mesh->set_name(name);
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r_meshes.push_back(mesh);
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mesh.instance();
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mesh.instantiate();
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current_group = "";
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current_material = "";
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}
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@@ -440,7 +440,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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for (List<Ref<Mesh>>::Element *E = meshes.front(); E; E = E->next()) {
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Ref<EditorSceneImporterMesh> mesh;
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mesh.instance();
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mesh.instantiate();
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Ref<Mesh> m = E->get();
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for (int i = 0; i < m->get_surface_count(); i++) {
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mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i));
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