Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -92,7 +92,7 @@ String EditorPerformanceProfiler::_create_label(float p_value, Performance::Moni
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}
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void EditorPerformanceProfiler::_monitor_select() {
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monitor_draw->update();
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monitor_draw->queue_redraw();
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}
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void EditorPerformanceProfiler::_monitor_draw() {
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@@ -283,12 +283,12 @@ void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
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float spacing = float(point_sep) / float(columns);
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marker_frame = (rect.size.x - point.x) / spacing;
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}
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monitor_draw->update();
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monitor_draw->queue_redraw();
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return;
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}
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}
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marker_key = "";
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monitor_draw->update();
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monitor_draw->queue_redraw();
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}
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}
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@@ -308,7 +308,7 @@ void EditorPerformanceProfiler::reset() {
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_build_monitor_tree();
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marker_key = "";
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marker_frame = 0;
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monitor_draw->update();
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monitor_draw->queue_redraw();
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}
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void EditorPerformanceProfiler::update_monitors(const Vector<StringName> &p_names) {
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@@ -357,7 +357,7 @@ void EditorPerformanceProfiler::add_profile_frame(const Vector<float> &p_values)
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E.value.update_value(data);
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}
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marker_frame++;
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monitor_draw->update();
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monitor_draw->queue_redraw();
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}
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List<float> *EditorPerformanceProfiler::get_monitor_data(const StringName &p_name) {
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