Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -318,7 +318,7 @@ void EditorProfiler::_update_plot() {
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graph_texture->update(img);
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graph->set_texture(graph_texture);
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graph->update();
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graph->queue_redraw();
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}
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void EditorProfiler::_update_frame() {
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@@ -421,7 +421,7 @@ void EditorProfiler::_graph_tex_draw() {
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void EditorProfiler::_graph_tex_mouse_exit() {
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hover_metric = -1;
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graph->update();
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graph->queue_redraw();
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}
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void EditorProfiler::_cursor_metric_changed(double) {
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@@ -429,7 +429,7 @@ void EditorProfiler::_cursor_metric_changed(double) {
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return;
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}
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graph->update();
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graph->queue_redraw();
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_update_frame();
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}
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@@ -480,13 +480,13 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
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}
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}
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graph->update();
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graph->queue_redraw();
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}
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}
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void EditorProfiler::disable_seeking() {
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seeking = false;
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graph->update();
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graph->queue_redraw();
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}
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void EditorProfiler::_combo_changed(int) {
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