Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -312,7 +312,7 @@ void EditorVisualProfiler::_update_plot() {
graph_texture->update(img);
graph->set_texture(graph_texture);
graph->update();
graph->queue_redraw();
}
void EditorVisualProfiler::_update_frame(bool p_focus_selected) {
@@ -489,7 +489,7 @@ void EditorVisualProfiler::_graph_tex_draw() {
void EditorVisualProfiler::_graph_tex_mouse_exit() {
hover_metric = -1;
graph->update();
graph->queue_redraw();
}
void EditorVisualProfiler::_cursor_metric_changed(double) {
@@ -497,7 +497,7 @@ void EditorVisualProfiler::_cursor_metric_changed(double) {
return;
}
graph->update();
graph->queue_redraw();
_update_frame();
}
@@ -613,7 +613,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
}
}
graph->update();
graph->queue_redraw();
}
}
@@ -637,7 +637,7 @@ int EditorVisualProfiler::_get_cursor_index() const {
void EditorVisualProfiler::disable_seeking() {
seeking = false;
graph->update();
graph->queue_redraw();
}
void EditorVisualProfiler::_combo_changed(int) {