Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -509,7 +509,7 @@ void EditorPropertyArray::_notification(int p_what) {
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if (is_visible_in_tree()) {
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if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {
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dropping = true;
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edit->update();
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edit->queue_redraw();
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}
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}
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} break;
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@@ -517,7 +517,7 @@ void EditorPropertyArray::_notification(int p_what) {
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case NOTIFICATION_DRAG_END: {
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if (dropping) {
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dropping = false;
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edit->update();
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edit->queue_redraw();
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}
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} break;
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}
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