Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -433,7 +433,7 @@ protected:
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static void _bind_methods();
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public:
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void update_surface() { surface->update(); }
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void update_surface() { surface->queue_redraw(); }
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void update_transform_gizmo_view();
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void set_can_preview(Camera3D *p_preview);
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