Overhaul the top sections of the class reference (Physics classes)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CircleShape2D" inherits="Shape2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Circular shape resource for 2D physics.
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A 2D circle shape used for physics collision.
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</brief_description>
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<description>
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2D circular shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
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[b]Performance:[/b] Being a primitive collision shape, [CircleShape2D] is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.
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A 2D circle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
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[b]Performance:[/b] [CircleShape2D] is fast to check collisions against. It is faster than [RectangleShape2D] and [CapsuleShape2D].
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</description>
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<tutorials>
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</tutorials>
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