Add transform support to deal with Bullets centering of shapes

This commit is contained in:
Bastiaan Olij
2019-04-25 13:03:48 +10:00
parent 4bb0df7060
commit e4dea0595a
5 changed files with 30 additions and 17 deletions

View File

@@ -4,7 +4,7 @@
Height map shape for 3D physics (Bullet only).
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area]. Note that bullet will always center the collision shape. If you minimum height is 0, and you maximum height is 10, bullet will adjust your collision shape down so the minimum height is -5 and the maximum height is 5.
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
</description>
<tutorials>
</tutorials>