Add transform support to deal with Bullets centering of shapes
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@@ -4,7 +4,7 @@
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Height map shape for 3D physics (Bullet only).
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</brief_description>
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<description>
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Height map shape resource, which can be added to a [PhysicsBody] or [Area]. Note that bullet will always center the collision shape. If you minimum height is 0, and you maximum height is 10, bullet will adjust your collision shape down so the minimum height is -5 and the maximum height is 5.
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Height map shape resource, which can be added to a [PhysicsBody] or [Area].
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</description>
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<tutorials>
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</tutorials>
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