doc: Sync classref with DisplayServer/Window changes

This commit is contained in:
Rémi Verschelde
2020-03-31 11:56:58 +02:00
parent 0926c192e8
commit e5033d3952
29 changed files with 1752 additions and 1128 deletions

View File

@@ -4,7 +4,7 @@
The Editor's popup dialog for creating new [Script] files.
</brief_description>
<description>
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
[codeblock]
func _ready():
dialog.config("Node", "res://new_node.gd") # For in-engine types
@@ -33,10 +33,7 @@
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="232.0" />
<member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="361.0" />
<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 361, 232 )" />
<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Attach Node Script&quot;" />
<member name="title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Attach Node Script&quot;" />
</members>
<signals>
<signal name="script_created">