Fixes to tests for Variant and Geometry3D
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@@ -2104,7 +2104,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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grests.resize(skel->get_bone_count());
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LocalVector<int> bones;
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LocalVector<real_t> weights;
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LocalVector<float> weights;
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bones.resize(4);
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weights.resize(4);
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