Feat: Support to show GridMap collider in editor
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@@ -213,6 +213,18 @@ real_t GridMap::get_collision_priority() const {
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return collision_priority;
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}
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void GridMap::set_collision_visibility_mode(DebugVisibilityMode p_visibility_mode) {
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if (collision_visibility_mode == p_visibility_mode) {
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return;
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}
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collision_visibility_mode = p_visibility_mode;
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_recreate_octant_data();
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}
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GridMap::DebugVisibilityMode GridMap::get_collision_visibility_mode() const {
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return collision_visibility_mode;
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}
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void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
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physics_material = p_material;
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_update_physics_bodies_characteristics();
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@@ -395,12 +407,23 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
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PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
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}
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#endif // PHYSICS_3D_DISABLED
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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g->collision_debug = RenderingServer::get_singleton()->mesh_create();
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g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
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RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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bool debug_collisions = false;
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switch (collision_visibility_mode) {
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case DEBUG_VISIBILITY_MODE_DEFAULT: {
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SceneTree *st = SceneTree::get_singleton();
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debug_collisions = st && !Engine::get_singleton()->is_editor_hint() && st->is_debugging_collisions_hint();
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} break;
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case DEBUG_VISIBILITY_MODE_FORCE_HIDE: {
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debug_collisions = false;
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} break;
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case DEBUG_VISIBILITY_MODE_FORCE_SHOW: {
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debug_collisions = true;
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} break;
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}
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if (debug_collisions) {
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g->collision_debug = RS::get_singleton()->mesh_create();
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g->collision_debug_instance = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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}
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octant_map[octantkey] = g;
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@@ -1176,6 +1199,9 @@ void GridMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &GridMap::set_collision_priority);
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ClassDB::bind_method(D_METHOD("get_collision_priority"), &GridMap::get_collision_priority);
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ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "visibility_mode"), &GridMap::set_collision_visibility_mode);
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ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &GridMap::get_collision_visibility_mode);
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ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material);
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ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material);
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#endif // PHYSICS_3D_DISABLED
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@@ -1247,6 +1273,7 @@ void GridMap::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
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#endif // PHYSICS_3D_DISABLED
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ADD_GROUP("Navigation", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
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@@ -1255,6 +1282,10 @@ void GridMap::_bind_methods() {
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ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
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ADD_SIGNAL(MethodInfo(CoreStringName(changed)));
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BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_DEFAULT);
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BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW);
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BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_HIDE);
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}
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void GridMap::set_cell_scale(float p_scale) {
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