From f5fb5ef6a5c310b5f084924ba91c46545f5391b6 Mon Sep 17 00:00:00 2001 From: Jayden Sipe Date: Wed, 25 Feb 2026 21:29:59 -0500 Subject: [PATCH] Use readonly on constants in remote scene view --- scene/debugger/scene_debugger_object.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/scene/debugger/scene_debugger_object.cpp b/scene/debugger/scene_debugger_object.cpp index 44ddc0777c..d8e1549221 100644 --- a/scene/debugger/scene_debugger_object.cpp +++ b/scene/debugger/scene_debugger_object.cpp @@ -159,10 +159,12 @@ void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInsta String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/"; if (E.value.get_type() == Variant::OBJECT) { Variant inst_id = ((Object *)E.value)->get_instance_id(); - PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); + PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY); properties.push_back(SceneDebuggerProperty(pi, inst_id)); } else { PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key); + pi.usage |= PROPERTY_USAGE_READ_ONLY; + properties.push_back(SceneDebuggerProperty(pi, E.value)); } }