Update game controller enums.
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@@ -1037,7 +1037,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_SPACE);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_BUTTON_0);
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joyb->set_button_index(JOY_BUTTON_A);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_accept", action);
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@@ -1050,7 +1050,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_SPACE);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_BUTTON_3);
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joyb->set_button_index(JOY_BUTTON_Y);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_select", action);
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@@ -1063,7 +1063,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_ESCAPE);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_BUTTON_1);
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joyb->set_button_index(JOY_BUTTON_B);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_cancel", action);
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@@ -1097,7 +1097,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_LEFT);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_LEFT);
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joyb->set_button_index(JOY_BUTTON_DPAD_LEFT);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_left", action);
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@@ -1110,7 +1110,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_RIGHT);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_RIGHT);
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joyb->set_button_index(JOY_BUTTON_DPAD_RIGHT);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_right", action);
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@@ -1123,7 +1123,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_UP);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_UP);
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joyb->set_button_index(JOY_BUTTON_DPAD_UP);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_up", action);
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@@ -1136,7 +1136,7 @@ ProjectSettings::ProjectSettings() {
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key->set_keycode(KEY_DOWN);
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events.push_back(key);
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joyb.instance();
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joyb->set_button_index(JOY_DPAD_DOWN);
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joyb->set_button_index(JOY_BUTTON_DPAD_DOWN);
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events.push_back(joyb);
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action["events"] = events;
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GLOBAL_DEF("input/ui_down", action);
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