Renames properties and methods to avoid ambiguities
- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2) - Property BaseButton.is_pressed renamed to BaseButton.pressed
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@@ -243,7 +243,7 @@ void Node2D::global_translate(const Vector2 &p_amount) {
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set_global_position(get_global_position() + p_amount);
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}
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void Node2D::scale(const Size2 &p_amount) {
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void Node2D::apply_scale(const Size2 &p_amount) {
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set_scale(get_scale() * p_amount);
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}
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@@ -419,7 +419,7 @@ void Node2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("move_local_y", "delta", "scaled"), &Node2D::move_y, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("translate", "offset"), &Node2D::translate);
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ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
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ClassDB::bind_method(D_METHOD("scale", "ratio"), &Node2D::scale);
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ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
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ClassDB::bind_method(D_METHOD("set_global_position", "pos"), &Node2D::set_global_position);
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ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
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