From e8aeb6baa06654a9fce9c4462791ebfaab17fc0c Mon Sep 17 00:00:00 2001 From: Magian Date: Thu, 15 Jun 2023 16:00:24 +0800 Subject: [PATCH] C# Array support PropertyHint.Enum --- .../Godot.SourceGenerators/ScriptPropertiesGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index e856ad5c13..7a2468bb86 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -620,7 +620,7 @@ namespace Godot.SourceGenerators bool isPresetHint = false; - if (elementVariantType == VariantType.String) + if (elementVariantType == VariantType.String || elementVariantType == VariantType.StringName) isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString); if (!isPresetHint)