[doc] Use "param" instead of "code" to refer to parameters (6)
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@@ -149,7 +149,7 @@
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<param index="1" name="for_property" type="String" default="""" />
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<param index="2" name="inspector_only" type="bool" default="false" />
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<description>
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Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code].
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Shows the given property on the given [param object] in the editor's Inspector dock. If [param inspector_only] is [code]true[/code], plugins will not attempt to edit [param object].
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</description>
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</method>
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<method name="is_playing_scene" qualifiers="const">
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@@ -162,7 +162,7 @@
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<return type="bool" />
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<param index="0" name="plugin" type="String" />
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<description>
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Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. The plugin name is the same as its directory name.
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Returns [code]true[/code] if the specified [param plugin] is enabled. The plugin name is the same as its directory name.
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</description>
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</method>
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<method name="make_mesh_previews">
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@@ -217,21 +217,21 @@
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<param index="0" name="path" type="String" />
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<param index="1" name="with_preview" type="bool" default="true" />
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<description>
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Saves the scene as a file at [code]path[/code].
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Saves the scene as a file at [param path].
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</description>
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</method>
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<method name="select_file">
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<return type="void" />
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<param index="0" name="file" type="String" />
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<description>
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Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
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Selects the file, with the path provided by [param file], in the FileSystem dock.
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</description>
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</method>
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<method name="set_main_screen_editor">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<description>
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Sets the editor's current main screen to the one specified in [code]name[/code]. [code]name[/code] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
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Sets the editor's current main screen to the one specified in [param name]. [param name] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
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</description>
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</method>
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<method name="set_plugin_enabled">
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