Core: Add constexpr constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
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@@ -208,7 +208,6 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const {
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Vector<float> ret;
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ret.resize(16);
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Transform3D tr;
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// i wonder why collada matrices are transposed, given that's opposed to opengl..
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ret.write[0] = interp.basis.rows[0][0];
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ret.write[1] = interp.basis.rows[0][1];
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