127
scene/resources/shape_3d.cpp
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127
scene/resources/shape_3d.cpp
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/*************************************************************************/
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/* shape_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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||||
/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
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||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shape_3d.h"
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#include "core/os/os.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/mesh.h"
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#include "servers/physics_server.h"
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void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) {
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Vector<Vector3> toadd = get_debug_mesh_lines();
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if (toadd.size()) {
|
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int base = array.size();
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array.resize(base + toadd.size());
|
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Vector3 *w = array.ptrw();
|
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for (int i = 0; i < toadd.size(); i++) {
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w[i + base] = p_xform.xform(toadd[i]);
|
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}
|
||||
}
|
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}
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real_t Shape3D::get_margin() const {
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return margin;
|
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}
|
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void Shape3D::set_margin(real_t p_margin) {
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margin = p_margin;
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PhysicsServer::get_singleton()->shape_set_margin(shape, margin);
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> Shape3D::get_debug_mesh() {
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||||
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if (debug_mesh_cache.is_valid())
|
||||
return debug_mesh_cache;
|
||||
|
||||
Vector<Vector3> lines = get_debug_mesh_lines();
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|
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debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
|
||||
if (!lines.empty()) {
|
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//make mesh
|
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Vector<Vector3> array;
|
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array.resize(lines.size());
|
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{
|
||||
|
||||
Vector3 *w = array.ptrw();
|
||||
for (int i = 0; i < lines.size(); i++) {
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||||
w[i] = lines[i];
|
||||
}
|
||||
}
|
||||
|
||||
Array arr;
|
||||
arr.resize(Mesh::ARRAY_MAX);
|
||||
arr[Mesh::ARRAY_VERTEX] = array;
|
||||
|
||||
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
|
||||
|
||||
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
|
||||
|
||||
if (st) {
|
||||
debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
|
||||
}
|
||||
}
|
||||
|
||||
return debug_mesh_cache;
|
||||
}
|
||||
|
||||
void Shape3D::_update_shape() {
|
||||
emit_changed();
|
||||
debug_mesh_cache.unref();
|
||||
}
|
||||
|
||||
void Shape3D::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
|
||||
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
|
||||
}
|
||||
|
||||
Shape3D::Shape3D() :
|
||||
margin(0.04) {
|
||||
|
||||
ERR_PRINT("Constructor must not be called!");
|
||||
}
|
||||
|
||||
Shape3D::Shape3D(RID p_shape) :
|
||||
margin(0.04) {
|
||||
|
||||
shape = p_shape;
|
||||
}
|
||||
|
||||
Shape3D::~Shape3D() {
|
||||
|
||||
PhysicsServer::get_singleton()->free(shape);
|
||||
}
|
||||
Reference in New Issue
Block a user