Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files that include it transitively. Also includes some include cleanup in `control.h` and `rich_text_label.h` done while ensure they don't depend on `callable_mp`.
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@@ -38,7 +38,6 @@
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#include <godot_cpp/classes/project_settings.hpp>
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#include <godot_cpp/classes/translation_server.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/variant/callable_method_pointer.hpp>
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using namespace godot;
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@@ -50,7 +49,7 @@ using namespace godot;
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#include "core/config/project_settings.h"
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#include "core/error/error_macros.h"
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#include "core/io/file_access.h"
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#include "core/object/callable_method_pointer.h"
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#include "core/object/callable_mp.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/os/os.h"
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#include "core/string/translation_server.h"
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