Make -q CLI argument toggle quiet stdout instead of quitting
`-q` is a common toggle in a command line applications for quiet mode (see apt or dnf for examples). In contrast, `--quit` isn't needed as often.
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4
misc/dist/shell/_godot.zsh-completion
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4
misc/dist/shell/_godot.zsh-completion
vendored
@@ -30,11 +30,11 @@ _arguments \
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'(-h --help)'{-h,--help}'[display the full help message]' \
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'--version[display the version string]' \
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'(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \
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'--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
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'(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \
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'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
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'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
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'--debug-server[start the editor debug server]:editor debugger listen address' \
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'(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
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'--quit[quit after the first iteration]' \
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'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
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"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
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'(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \
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1
misc/dist/shell/godot.bash-completion
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1
misc/dist/shell/godot.bash-completion
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@@ -36,6 +36,7 @@ _complete_godot_options() {
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--quiet
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--editor
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--project-manager
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--debug-server
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--quit
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--language
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--path
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5
misc/dist/shell/godot.fish
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5
misc/dist/shell/godot.fish
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@@ -37,12 +37,13 @@ complete -c godot -e
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complete -c godot -s h -l help -d "Display the full help message"
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complete -c godot -l version -d "Display the version string"
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complete -c godot -s v -l verbose -d "Use verbose stdout mode"
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complete -c godot -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
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complete -c godot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
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# Run options:
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complete -c godot -s e -l editor -d "Start the editor instead of running the scene"
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complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected"
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complete -c godot -s q -l quit -d "Quit after the first iteration"
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complete -c godot -l debug-server -d "Start the editor debug server (<protocol>://<host/IP>[:<port>] address)" -x
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complete -c godot -l quit -d "Quit after the first iteration"
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complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
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complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
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complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"
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