Fix more miscellaneous oddities around the class reference
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@@ -102,13 +102,13 @@
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Component type "UNSIGNED_INT". The value is [code]0x1405[/code] which comes from OpenGL. This indicates data is stored in 4-byte or 32-bit unsigned integers. This is a core part of the glTF specification.
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</constant>
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<constant name="COMPONENT_TYPE_SINGLE_FLOAT" value="5126" enum="GLTFComponentType">
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Component type "FLOAT". The value is [code]0x1406[/code] which comes from OpenGL. This indicates data is stored in 4-byte or 32-bit floating point numbers. This is a core part of the glTF specification.
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Component type "FLOAT". The value is [code]0x1406[/code] which comes from OpenGL. This indicates data is stored in 4-byte or 32-bit floating-point numbers. This is a core part of the glTF specification.
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</constant>
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<constant name="COMPONENT_TYPE_DOUBLE_FLOAT" value="5130" enum="GLTFComponentType">
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Component type "DOUBLE". The value is [code]0x140A[/code] which comes from OpenGL. This indicates data is stored in 8-byte or 64-bit floating point numbers. This is NOT a core part of the glTF specification, and may not be supported by all glTF importers. May be used by some extensions including [code]KHR_interactivity[/code].
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Component type "DOUBLE". The value is [code]0x140A[/code] which comes from OpenGL. This indicates data is stored in 8-byte or 64-bit floating-point numbers. This is NOT a core part of the glTF specification, and may not be supported by all glTF importers. May be used by some extensions including [code]KHR_interactivity[/code].
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</constant>
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<constant name="COMPONENT_TYPE_HALF_FLOAT" value="5131" enum="GLTFComponentType">
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Component type "HALF_FLOAT". The value is [code]0x140B[/code] which comes from OpenGL. This indicates data is stored in 2-byte or 16-bit floating point numbers. This is NOT a core part of the glTF specification, and may not be supported by all glTF importers. May be used by some extensions including [code]KHR_interactivity[/code].
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Component type "HALF_FLOAT". The value is [code]0x140B[/code] which comes from OpenGL. This indicates data is stored in 2-byte or 16-bit floating-point numbers. This is NOT a core part of the glTF specification, and may not be supported by all glTF importers. May be used by some extensions including [code]KHR_interactivity[/code].
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</constant>
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<constant name="COMPONENT_TYPE_SIGNED_LONG" value="5134" enum="GLTFComponentType">
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Component type "LONG". The value is [code]0x140E[/code] which comes from OpenGL. This indicates data is stored in 8-byte or 64-bit signed integers. This is NOT a core part of the glTF specification, and may not be supported by all glTF importers. May be used by some extensions including [code]KHR_interactivity[/code].
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@@ -235,7 +235,7 @@
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<return type="int" />
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<param index="0" name="next_pointer" type="void*" />
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<description>
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Adds additional data structures when interogating OpenXR system abilities.
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Adds additional data structures when querying OpenXR system abilities.
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</description>
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</method>
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<method name="_set_viewport_composition_layer_and_get_next_pointer" qualifiers="virtual">
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