Add static Vulkan loader.
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
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@@ -363,7 +363,9 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
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if (vflip)
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q.y = 1.0f - q.y;
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q = q * src_rect.size + src_rect.position;
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#ifndef _MSC_VER
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#warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that)
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#endif
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bool is_repeat = false;
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bool is_mirrored_repeat = false;
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if (is_repeat) {
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