ResourceImporter: Restore default append logic for new importers

This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
This commit is contained in:
Rémi Verschelde
2022-02-07 09:38:42 +01:00
parent 863f2840a5
commit ec00283f91
7 changed files with 40 additions and 21 deletions

View File

@@ -278,7 +278,7 @@ public:
void add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser);
void remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser);
void add_import_plugin(const Ref<EditorImportPlugin> &p_importer);
void add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority = false);
void remove_import_plugin(const Ref<EditorImportPlugin> &p_importer);
void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
@@ -290,10 +290,10 @@ public:
void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority = false);
void remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer, bool p_first_priority = false);
void remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
void add_autoload_singleton(const String &p_name, const String &p_path);