From 72ed25ea240801a946123384d1bb21a375bc593d Mon Sep 17 00:00:00 2001 From: Joshua Bordelon Date: Fri, 9 Jan 2026 12:54:52 -0600 Subject: [PATCH] Fix OptionButton PopupMenu not shrinking after item changes Fixes #114786. Reset min_size before popup to prevent clamping to old size. Move shrink_width to constructor following PR #114760 style. --- scene/gui/option_button.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index fa2f561493..748fa97f7a 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -547,7 +547,7 @@ void OptionButton::show_popup() { rect = xform.xform(rect); } rect.size.height = 0; - popup->set_shrink_width(false); + popup->set_min_size(Size2(0, 0)); popup->popup(rect); } @@ -655,6 +655,7 @@ OptionButton::OptionButton(const String &p_text) : set_action_mode(ACTION_MODE_BUTTON_PRESS); popup = memnew(PopupMenu); + popup->set_shrink_width(false); popup->hide(); add_child(popup, false, INTERNAL_MODE_FRONT); popup->connect("index_pressed", callable_mp(this, &OptionButton::_selected));