Apply root scale to shape on import
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@@ -441,7 +441,7 @@ void SceneImportSettings::_update_view_gizmos() {
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// This collider_view doesn't have a mesh so we need to generate a new one.
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// Generate the mesh collider.
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Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
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Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings, 1.0);
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const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
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Ref<ArrayMesh> collider_view_mesh;
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