Apply root scale to shape on import

This commit is contained in:
JoJoX
2023-01-28 12:31:20 +01:00
parent 2afa175195
commit ecba2e2d4e
3 changed files with 19 additions and 14 deletions

View File

@@ -441,7 +441,7 @@ void SceneImportSettings::_update_view_gizmos() {
// This collider_view doesn't have a mesh so we need to generate a new one.
// Generate the mesh collider.
Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings, 1.0);
const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
Ref<ArrayMesh> collider_view_mesh;