Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
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@@ -37,6 +37,7 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo
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Item item;
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item.icon = p_texture;
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item.icon_region = Rect2i();
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item.icon_modulate = Color(1, 1, 1, 1);
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item.text = p_item;
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item.selectable = p_selectable;
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item.selected = false;
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@@ -54,6 +55,7 @@ void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) {
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Item item;
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item.icon = p_item;
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item.icon_region = Rect2i();
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item.icon_modulate = Color(1, 1, 1, 1);
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//item.text=p_item;
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item.selectable = p_selectable;
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item.selected = false;
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@@ -138,6 +140,21 @@ Rect2 ItemList::get_item_icon_region(int p_idx) const {
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return items[p_idx].icon_region;
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}
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void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
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ERR_FAIL_INDEX(p_idx, items.size());
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items[p_idx].icon_modulate = p_modulate;
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update();
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}
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Color ItemList::get_item_icon_modulate(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, items.size(), Color());
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return items[p_idx].icon_modulate;
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}
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void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color) {
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ERR_FAIL_INDEX(p_idx, items.size());
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@@ -1045,7 +1062,7 @@ void ItemList::_notification(int p_what) {
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draw_rect.size = adj.size;
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}
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Color modulate = Color(1, 1, 1, 1);
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Color modulate = items[i].icon_modulate;
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if (items[i].disabled)
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modulate.a *= 0.5;
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@@ -1389,6 +1406,9 @@ void ItemList::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_item_icon_region", "idx", "rect"), &ItemList::set_item_icon_region);
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ClassDB::bind_method(D_METHOD("get_item_icon_region", "idx"), &ItemList::get_item_icon_region);
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ClassDB::bind_method(D_METHOD("set_item_icon_modulate", "idx", "modulate"), &ItemList::set_item_icon_modulate);
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ClassDB::bind_method(D_METHOD("get_item_icon_modulate", "idx"), &ItemList::get_item_icon_modulate);
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ClassDB::bind_method(D_METHOD("set_item_selectable", "idx", "selectable"), &ItemList::set_item_selectable);
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ClassDB::bind_method(D_METHOD("is_item_selectable", "idx"), &ItemList::is_item_selectable);
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@@ -54,6 +54,7 @@ private:
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Ref<Texture> icon;
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Rect2i icon_region;
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Color icon_modulate;
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Ref<Texture> tag_icon;
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String text;
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bool selectable;
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@@ -135,6 +136,9 @@ public:
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void set_item_icon_region(int p_idx, const Rect2 &p_region);
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Rect2 get_item_icon_region(int p_idx) const;
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void set_item_icon_modulate(int p_idx, const Color &p_modulate);
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Color get_item_icon_modulate(int p_idx) const;
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void set_item_selectable(int p_idx, bool p_selectable);
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bool is_item_selectable(int p_idx) const;
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@@ -347,6 +347,7 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].modulate = p_modulate;
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emit_changed();
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_change_notify("modulate");
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}
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Color TileSet::tile_get_modulate(int p_id) const {
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