fix custom scene arguments from the editor

sequel of #7347

Play edited scene and Play custom scene didn't worked when main_run_args
hadn't $scene as argument.

Changes/Fixes the way how the editor handles scene paths when starting the
project/a scene
Play the project - no scene path
Play the edited scene - scene path of active scene in the editor
Play custom scene - scene path of custom scene

main_arg_runs is now empty by default and $scene won't be replaced
by the scene path anymore

Changed declaration if EditorRun::run, to remove a unused value
This commit is contained in:
Benjamin Bäumler
2017-02-27 15:20:47 +01:00
committed by Rémi Verschelde
parent df365fdc3c
commit edd37eccd4
3 changed files with 19 additions and 24 deletions

View File

@@ -35,7 +35,7 @@ EditorRun::Status EditorRun::get_status() const {
return status;
}
Error EditorRun::run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene) {
Error EditorRun::run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints) {
List<String> args;
@@ -141,11 +141,15 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
args.push_back(bpoints);
}
if (p_scene!="") {
args.push_back(p_scene);
}
if (p_custom_args!="") {
Vector<String> cargs=p_custom_args.split(" ",false);
for(int i=0;i<cargs.size();i++) {
args.push_back(cargs[i].replace("$scene",p_scene).replace(" ","%20"));
args.push_back(cargs[i].replace(" ","%20"));
}
}