Change output port of VisualShaderNodeColorUniform to vec4

This commit is contained in:
Yuri Roubinsky
2022-05-07 08:40:19 +03:00
parent bb73dafe37
commit edd3b1274e
3 changed files with 26 additions and 19 deletions
+2
View File
@@ -1922,6 +1922,8 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
bool is_output_port_expandable(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;