Minor clamp and float fixes
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@@ -251,7 +251,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
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real_t dot = v1.dot(v2);
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dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
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dot = CLAMP(dot, -1.0, 1.0);
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Vector2 v;
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