C#: Fix ScriptPathAttribute generator with none or nested namespaces

The following two bugs were fixed:
- For classes without namespace we were still generating `namespace {`
without a namespace identifier, causing a syntax error.
- For classes with nested namespaces we were generating only the innermost
part of the namespace was being generated, e.g.: for `Foo.Bar` we were
generating `namespace Bar {` instead of `namespace Foo.Bar {`.
This wasn't causing any build error, but because of the wrong namespace
Godot wasn't able to find the class associated with the script.
This commit is contained in:
Ignacio Etcheverry
2021-03-13 01:04:55 +01:00
parent bf309b8a13
commit ee8e5146a4
4 changed files with 54 additions and 24 deletions
@@ -23,11 +23,12 @@
<ItemGroup>
<!-- Package Sdk\Sdk.props and Sdk\Sdk.targets file -->
<None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" Visible="false" />
<None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" Visible="false" />
<None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
<None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
<!-- SdkPackageVersions.props -->
<None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk" Visible="false" />
<None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk">
<Link>Sdk\SdkPackageVersions.props</Link>
</None>
</ItemGroup>
<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">