Add uint type support to visual shaders
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@@ -26,22 +26,25 @@
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<constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType">
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An integer scalar.
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</constant>
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<constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType">
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<constant name="CTYPE_SCALAR_UINT" value="2" enum="ComparisonType">
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An unsigned integer scalar.
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</constant>
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<constant name="CTYPE_VECTOR_2D" value="3" enum="ComparisonType">
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A 2D vector type.
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</constant>
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<constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType">
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<constant name="CTYPE_VECTOR_3D" value="4" enum="ComparisonType">
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A 3D vector type.
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</constant>
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<constant name="CTYPE_VECTOR_4D" value="4" enum="ComparisonType">
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<constant name="CTYPE_VECTOR_4D" value="5" enum="ComparisonType">
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A 4D vector type.
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</constant>
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<constant name="CTYPE_BOOLEAN" value="5" enum="ComparisonType">
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<constant name="CTYPE_BOOLEAN" value="6" enum="ComparisonType">
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A boolean type.
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</constant>
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<constant name="CTYPE_TRANSFORM" value="6" enum="ComparisonType">
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<constant name="CTYPE_TRANSFORM" value="7" enum="ComparisonType">
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A transform ([code]mat4[/code]) type.
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</constant>
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<constant name="CTYPE_MAX" value="7" enum="ComparisonType">
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<constant name="CTYPE_MAX" value="8" enum="ComparisonType">
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Represents the size of the [enum ComparisonType] enum.
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</constant>
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<constant name="FUNC_EQUAL" value="0" enum="Function">
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