Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class KeywordClassAndNamespaceTest
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{
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[Fact]
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public async void GenerateScriptMethodsTest()
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{
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await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify(
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"KeywordClassNameAndNamespace.cs",
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"namespace.class_ScriptMethods.generated.cs"
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);
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}
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}
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