Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
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@@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "menu_button.h"
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#include "core/os/keyboard.h"
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#include "scene/main/viewport.h"
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@@ -137,8 +138,8 @@ MenuButton::MenuButton() {
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popup->hide();
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add_child(popup);
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popup->set_pass_on_modal_close_click(false);
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popup->connect_compat("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.
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popup->connect_compat("popup_hide", this, "set_pressed", varray(false));
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popup->connect("about_to_show", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); // For when switching from another MenuButton.
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popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false));
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}
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MenuButton::~MenuButton() {
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