i18n: Sync classref translations with Weblate

(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026)
This commit is contained in:
Rémi Verschelde
2022-06-19 13:59:41 +02:00
parent 22a8c80f67
commit f7d2dcc878
40 changed files with 1822 additions and 576 deletions

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@@ -533,9 +533,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@@ -4402,6 +4403,15 @@ msgstr ""
"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
"die optional benannten 3D-Physikebenen verwendet."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
"die optional benannten 2D-Renderebenen verwendet."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@@ -32499,8 +32509,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@@ -38957,7 +38967,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@@ -38978,7 +38988,7 @@ msgstr "Das [NavigationMeshGenerator] Singleton."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@@ -49923,6 +49933,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@@ -69616,12 +69638,16 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
#, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
"Die Animationen werden während des Physikframes (d. h. [method Node."
"_physics_process]) fortgesetzt."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop [AnimatedSprite] nodes animations."
@@ -77758,9 +77784,10 @@ msgid "The World's [Environment]."
msgstr "Das [Environment] der Welt."
#: doc/classes/World.xml
#, fuzzy
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
"Das fallback_environment der Welt wird genutzt, sollte das [Environment] der "
"Welt nicht existieren oder nicht geladen werden können."