GDScript: Re-add ord() function
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@@ -48,14 +48,14 @@
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</method>
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<method name="char">
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<return type="String" />
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<param index="0" name="char" type="int" />
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<param index="0" name="code" type="int" />
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<description>
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Returns a single character (as a [String]) of the given Unicode code point (which is compatible with ASCII code).
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Returns a single character (as a [String] of length 1) of the given Unicode code point [param code].
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[codeblock]
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var upper = char(65) # upper is "A"
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var lower = char(65 + 32) # lower is "a"
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var euro = char(8364) # euro is "€"
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print(char(65)) # Prints "A"
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print(char(129302)) # Prints "🤖" (robot face emoji)
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[/codeblock]
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This is the inverse of [method ord]. See also [method String.chr] and [method String.unicode_at].
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</description>
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</method>
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<method name="convert" deprecated="Use [method @GlobalScope.type_convert] instead.">
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@@ -175,6 +175,18 @@
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[b]Note:[/b] If [member ProjectSettings.editor/export/convert_text_resources_to_binary] is [code]true[/code], [method @GDScript.load] will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set [member ProjectSettings.editor/export/convert_text_resources_to_binary] to [code]false[/code].
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</description>
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</method>
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<method name="ord">
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<return type="int" />
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<param index="0" name="char" type="String" />
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<description>
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Returns an integer representing the Unicode code point of the given character [param char], which should be a string of length 1.
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[codeblock]
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print(ord("A")) # Prints 65
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print(ord("🤖")) # Prints 129302
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[/codeblock]
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This is the inverse of [method char]. See also [method String.chr] and [method String.unicode_at].
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</description>
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</method>
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<method name="preload">
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<return type="Resource" />
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<param index="0" name="path" type="String" />
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