Organize 3D editor code and rename a few 3D things
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+16
-16
@@ -5227,9 +5227,9 @@ void EditorNode::get_preload_scene_modification_table(
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new_additive_node_entry.owner = p_node->get_owner();
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new_additive_node_entry.index = p_node->get_index();
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Node2D *node_2d = Object::cast_to<Node2D>(p_node);
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if (node_2d) {
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new_additive_node_entry.transform_2d = node_2d->get_transform();
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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if (canvas_item) {
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new_additive_node_entry.transform_2d = canvas_item->get_transform();
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}
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Node3D *node_3d = Object::cast_to<Node3D>(p_node);
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if (node_3d) {
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@@ -8572,14 +8572,14 @@ EditorNode::EditorNode() {
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import_wav.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_wav);
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Ref<ResourceImporterOBJ> import_obj;
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import_obj.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_obj);
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Ref<ResourceImporterShaderFile> import_shader_file;
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import_shader_file.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
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Ref<ResourceImporterOBJ> import_obj;
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import_obj.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(import_obj);
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Ref<ResourceImporterScene> import_model_as_scene;
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import_model_as_scene.instantiate("PackedScene");
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ResourceFormatImporter::get_singleton()->add_importer(import_model_as_scene);
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@@ -9456,14 +9456,6 @@ EditorNode::EditorNode() {
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resource_preview->add_preview_generator(Ref<EditorGradientPreviewPlugin>(memnew(EditorGradientPreviewPlugin)));
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{
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Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
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spatial_mat_convert.instantiate();
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resource_conversion_plugins.push_back(spatial_mat_convert);
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Ref<ORMMaterial3DConversionPlugin> orm_mat_convert;
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orm_mat_convert.instantiate();
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resource_conversion_plugins.push_back(orm_mat_convert);
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Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert;
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canvas_item_mat_convert.instantiate();
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resource_conversion_plugins.push_back(canvas_item_mat_convert);
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@@ -9476,6 +9468,14 @@ EditorNode::EditorNode() {
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particles_mat_convert.instantiate();
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resource_conversion_plugins.push_back(particles_mat_convert);
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Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
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spatial_mat_convert.instantiate();
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resource_conversion_plugins.push_back(spatial_mat_convert);
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Ref<ORMMaterial3DConversionPlugin> orm_mat_convert;
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orm_mat_convert.instantiate();
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resource_conversion_plugins.push_back(orm_mat_convert);
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Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
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procedural_sky_mat_convert.instantiate();
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resource_conversion_plugins.push_back(procedural_sky_mat_convert);
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@@ -9615,7 +9615,7 @@ EditorNode::EditorNode() {
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ResourceLoader::set_load_callback(_resource_loaded);
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// Apply setting presets in case the editor_settings file is missing values.
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EditorSettingsDialog::update_navigation_preset();
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EditorSettingsDialog::update_3d_navigation_preset();
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screenshot_timer = memnew(Timer);
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screenshot_timer->set_one_shot(true);
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