Enable fallback from ANGLE to native and improve ANGLE error messages.
This commit is contained in:
@@ -2526,8 +2526,8 @@
|
||||
[b]Note:[/b] This setting is implemented only on Linux/X11.
|
||||
</member>
|
||||
<member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
|
||||
[b]Note:[/b] This setting is implemented only on macOS.
|
||||
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
|
||||
[b]Note:[/b] This setting is implemented on macOS and Windows.
|
||||
</member>
|
||||
<member name="rendering/gl_compatibility/force_angle_on_devices" type="Array" setter="" getter="">
|
||||
An [Array] of devices which should always use the ANGLE renderer.
|
||||
|
||||
Reference in New Issue
Block a user