Enable fallback from ANGLE to native and improve ANGLE error messages.

This commit is contained in:
bruvzg
2024-08-22 09:46:01 +03:00
parent e3550cb20f
commit f8a6c0e8ab
4 changed files with 40 additions and 18 deletions
+2 -2
View File
@@ -2526,8 +2526,8 @@
[b]Note:[/b] This setting is implemented only on Linux/X11.
</member>
<member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
[b]Note:[/b] This setting is implemented only on macOS.
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
[b]Note:[/b] This setting is implemented on macOS and Windows.
</member>
<member name="rendering/gl_compatibility/force_angle_on_devices" type="Array" setter="" getter="">
An [Array] of devices which should always use the ANGLE renderer.