Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint.

This commit is contained in:
Grosskopf
2017-10-14 12:19:03 +02:00
parent abe47eaa63
commit f8c7d32987
12 changed files with 521 additions and 94 deletions

View File

@@ -21,7 +21,7 @@
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
<description>
Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="area_attach_object_instance_id">
@@ -32,7 +32,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
Assign the area to a descendant of [Object], so it can exist in the node tree.
Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="area_clear_shapes">
@@ -41,14 +41,14 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
Remove all shapes from an area. It does not delete the shapes, so they can be reassigned later.
Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name="area_create">
<return type="RID">
</return>
<description>
Create an [Area2D].
Creates an [Area2D].
</description>
</method>
<method name="area_get_object_instance_id" qualifiers="const">
@@ -57,7 +57,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
Get the instance ID of the object the area is assigned to.
Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="area_get_param" qualifiers="const">
@@ -68,7 +68,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter">
</argument>
<description>
Return an area parameter value.
Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_get_shape" qualifiers="const">
@@ -79,7 +79,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Return the [RID] of the nth shape of an area.
Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name="area_get_shape_count" qualifiers="const">
@@ -88,7 +88,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
Return the number of shapes assigned to an area.
Returns the number of shapes assigned to an area.
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
@@ -99,7 +99,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Return the transform matrix of a shape within an area.
Returns the transform matrix of a shape within an area.
</description>
</method>
<method name="area_get_space" qualifiers="const">
@@ -108,7 +108,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
Return the space assigned to the area.
Returns the space assigned to the area.
</description>
</method>
<method name="area_get_space_override_mode" qualifiers="const">
@@ -117,7 +117,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
Return the space override mode for the area.
Returns the space override mode for the area.
</description>
</method>
<method name="area_get_transform" qualifiers="const">
@@ -126,7 +126,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
Return the transform matrix for an area.
Returns the transform matrix for an area.
</description>
</method>
<method name="area_remove_shape">
@@ -137,7 +137,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Remove a shape from an area. It does not delete the shape, so it can be reassigned later.
Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name="area_set_collision_layer">
@@ -148,7 +148,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
Assign the area to one or many physics layers.
Assigns the area to one or many physics layers.
</description>
</method>
<method name="area_set_collision_mask">
@@ -159,7 +159,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
Set which physics layers the area will monitor.
Sets which physics layers the area will monitor.
</description>
</method>
<method name="area_set_monitor_callback">
@@ -172,7 +172,7 @@
<argument index="2" name="method" type="String">
</argument>
<description>
Set the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
2: [RID] of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
@@ -190,7 +190,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
Set the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_set_shape">
@@ -203,7 +203,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
Substitute a given area shape by another. The old shape is selected by its index, the new one by its [RID].
Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="area_set_shape_disabled">
@@ -216,6 +216,7 @@
<argument index="2" name="disable" type="bool">
</argument>
<description>
Disables a given shape in this area if [code]disable is true[/code]
</description>
</method>
<method name="area_set_shape_transform">
@@ -228,7 +229,7 @@
<argument index="2" name="transform" type="Transform2D">
</argument>
<description>
Set the transform matrix for an area shape.
Sets the transform matrix for an area shape.
</description>
</method>
<method name="area_set_space">
@@ -239,7 +240,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
Assign a space to the area.
Assigns a space to the area.
</description>
</method>
<method name="area_set_space_override_mode">
@@ -250,7 +251,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode">
</argument>
<description>
Set the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
</description>
</method>
<method name="area_set_transform">
@@ -261,7 +262,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
Set the transform matrix for an area.
Sets the transform matrix for an area.
</description>
</method>
<method name="body_add_collision_exception">
@@ -272,7 +273,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
Add a body to the list of bodies exempt from collisions.
Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name="body_add_force">
@@ -285,7 +286,7 @@
<argument index="2" name="force" type="Vector2">
</argument>
<description>
Add a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
</description>
</method>
<method name="body_add_shape">
@@ -298,7 +299,7 @@
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
<description>
Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="body_apply_impulse">
@@ -311,7 +312,7 @@
<argument index="2" name="impulse" type="Vector2">
</argument>
<description>
Add a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name="body_attach_object_instance_id">
@@ -322,7 +323,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
Assign the area to a descendant of [Object], so it can exist in the node tree.
Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="body_clear_shapes">
@@ -331,7 +332,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Remove all shapes from a body.
Removes all shapes from a body.
</description>
</method>
<method name="body_create">
@@ -342,7 +343,7 @@
<argument index="1" name="init_sleeping" type="bool" default="false">
</argument>
<description>
Create a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">
@@ -351,7 +352,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the physics layer or layers a body belongs to.
Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_get_collision_mask" qualifiers="const">
@@ -360,7 +361,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the physics layer or layers a body can collide with.
Returns the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_get_continuous_collision_detection_mode" qualifiers="const">
@@ -369,7 +370,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the continuous collision detection mode.
Returns the continuous collision detection mode.
</description>
</method>
<method name="body_get_direct_state">
@@ -378,6 +379,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the [Physics2DDirectBodyState] of the body.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -386,7 +388,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name="body_get_mode" qualifiers="const">
@@ -395,7 +397,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the body mode.
Returns the body mode.
</description>
</method>
<method name="body_get_object_instance_id" qualifiers="const">
@@ -404,7 +406,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Get the instance ID of the object the area is assigned to.
Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="body_get_param" qualifiers="const">
@@ -415,7 +417,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter">
</argument>
<description>
Return the value of a body parameter.
Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_get_shape" qualifiers="const">
@@ -426,7 +428,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Return the [RID] of the nth shape of a body.
Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name="body_get_shape_count" qualifiers="const">
@@ -435,7 +437,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the number of shapes assigned to a body.
Returns the number of shapes assigned to a body.
</description>
</method>
<method name="body_get_shape_metadata" qualifiers="const">
@@ -446,7 +448,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Return the metadata of a shape of a body.
Returns the metadata of a shape of a body.
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
@@ -457,7 +459,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Return the transform matrix of a body shape.
Returns the transform matrix of a body shape.
</description>
</method>
<method name="body_get_space" qualifiers="const">
@@ -466,7 +468,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return the [RID] of the space assigned to a body.
Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name="body_get_state" qualifiers="const">
@@ -477,7 +479,7 @@
<argument index="1" name="state" type="int" enum="Physics2DServer.BodyState">
</argument>
<description>
Return a body state.
Returns a body state.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -486,7 +488,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
Return whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_remove_collision_exception">
@@ -497,7 +499,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
Remove a body from the list of bodies exempt from collisions.
Removes a body from the list of bodies exempt from collisions.
</description>
</method>
<method name="body_remove_shape">
@@ -508,7 +510,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Remove a shape from a body. The shape is not deleted, so it can be reused afterwards.
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -519,7 +521,7 @@
<argument index="1" name="axis_velocity" type="Vector2">
</argument>
<description>
Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="body_set_collision_layer">
@@ -530,7 +532,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
Set the physics layer or layers a body belongs to.
Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_set_collision_mask">
@@ -541,7 +543,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
Set the physics layer or layers a body can collide with.
Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_set_continuous_collision_detection_mode">
@@ -552,7 +554,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode">
</argument>
<description>
Set the continuous collision detection mode from any of the CCD_MODE_* constants.
Sets the continuous collision detection mode from any of the CCD_MODE_* constants.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
@@ -568,7 +570,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
Set the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
@@ -579,7 +581,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name="body_set_mode">
@@ -590,7 +592,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode">
</argument>
<description>
Set the body mode, from one of the constants BODY_MODE*.
Sets the body mode, from one of the constants BODY_MODE*.
</description>
</method>
<method name="body_set_omit_force_integration">
@@ -601,7 +603,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
Set whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_set_param">
@@ -614,7 +616,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
Set a body parameter (see BODY_PARAM* constants).
Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_set_shape">
@@ -627,7 +629,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
Substitute a given body shape by another. The old shape is selected by its index, the new one by its [RID].
Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="body_set_shape_as_one_way_collision">
@@ -640,6 +642,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
Enables one way collision on body if [code]enable is true[/code].
</description>
</method>
<method name="body_set_shape_disabled">
@@ -652,6 +655,7 @@
<argument index="2" name="disable" type="bool">
</argument>
<description>
Disables shape in body if [code]disable is true[/code].
</description>
</method>
<method name="body_set_shape_metadata">
@@ -664,7 +668,7 @@
<argument index="2" name="metadata" type="Variant">
</argument>
<description>
Set metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
</description>
</method>
<method name="body_set_shape_transform">
@@ -677,7 +681,7 @@
<argument index="2" name="transform" type="Transform2D">
</argument>
<description>
Set the transform matrix for a body shape.
Sets the transform matrix for a body shape.
</description>
</method>
<method name="body_set_space">
@@ -688,7 +692,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
Assign a space to the body (see [method create_space]).
Assigns a space to the body (see [method create_space]).
</description>
</method>
<method name="body_set_state">
@@ -701,7 +705,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
Set a body state (see BODY_STATE* constants).
Sets a body state (see BODY_STATE* constants).
</description>
</method>
<method name="body_test_motion">
@@ -718,7 +722,7 @@
<argument index="4" name="result" type="Physics2DTestMotionResult" default="null">
</argument>
<description>
Return whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
</description>
</method>
<method name="damped_spring_joint_create">
@@ -733,7 +737,7 @@
<argument index="3" name="body_b" type="RID">
</argument>
<description>
Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name="damped_string_joint_get_param" qualifiers="const">
@@ -744,7 +748,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.DampedStringParam">
</argument>
<description>
Return the value of a damped spring joint parameter.
Returns the value of a damped spring joint parameter.
</description>
</method>
<method name="damped_string_joint_set_param">
@@ -757,7 +761,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
Set a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
Sets a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
</description>
</method>
<method name="free_rid">
@@ -766,7 +770,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
Destroy any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
</description>
</method>
<method name="get_process_info">
@@ -775,7 +779,7 @@
<argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo">
</argument>
<description>
Return information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
Returns information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
</description>
</method>
<method name="groove_joint_create">
@@ -792,7 +796,7 @@
<argument index="4" name="body_b" type="RID">
</argument>
<description>
Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
Creates a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
</description>
</method>
<method name="joint_get_param" qualifiers="const">
@@ -803,7 +807,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.JointParam">
</argument>
<description>
Return the value of a joint parameter.
Returns the value of a joint parameter.
</description>
</method>
<method name="joint_get_type" qualifiers="const">
@@ -812,7 +816,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
Return the type of a joint (see JOINT_* constants).
Returns the type of a joint (see JOINT_* constants).
</description>
</method>
<method name="joint_set_param">
@@ -825,7 +829,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
Set a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
Sets a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
</description>
</method>
<method name="pin_joint_create">
@@ -838,7 +842,7 @@
<argument index="2" name="body_b" type="RID">
</argument>
<description>
Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name="set_active">
@@ -847,7 +851,7 @@
<argument index="0" name="active" type="bool">
</argument>
<description>
Activate or deactivate the 2D physics engine.
Activates or deactivates the 2D physics engine.
</description>
</method>
<method name="shape_create">
@@ -856,7 +860,7 @@
<argument index="0" name="type" type="int" enum="Physics2DServer.ShapeType">
</argument>
<description>
Create a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
</description>
</method>
<method name="shape_get_data" qualifiers="const">
@@ -865,7 +869,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
Return the shape data.
Returns the shape data.
</description>
</method>
<method name="shape_get_type" qualifiers="const">
@@ -874,7 +878,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
Return the type of shape (see SHAPE_* constants).
Returns the type of shape (see SHAPE_* constants).
</description>
</method>
<method name="shape_set_data">
@@ -885,14 +889,14 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
Set the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="space_create">
<return type="RID">
</return>
<description>
Create a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name="space_get_direct_state">
@@ -901,7 +905,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
Return the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name="space_get_param" qualifiers="const">
@@ -912,7 +916,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.SpaceParameter">
</argument>
<description>
Return the value of a space parameter.
Returns the value of a space parameter.
</description>
</method>
<method name="space_is_active" qualifiers="const">
@@ -921,7 +925,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
Return whether the space is active.
Returns whether the space is active.
</description>
</method>
<method name="space_set_active">
@@ -932,7 +936,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
Mark a space as active. It will not have an effect, unless it is assigned to an area or body.
Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name="space_set_param">
@@ -945,7 +949,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
Set the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
</description>
</method>
</methods>
@@ -960,8 +964,10 @@
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
@@ -985,7 +991,7 @@
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="6">
This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form, in fact, a convex polygon.
This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="7">
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.