Restore RigidBody2/3D, SoftBody names in physics
This commit is contained in:
@@ -42,7 +42,7 @@ class GodotConstraint2D;
|
||||
class GodotPhysicsDirectBodyState2D;
|
||||
|
||||
class GodotBody2D : public GodotCollisionObject2D {
|
||||
PhysicsServer2D::BodyMode mode = PhysicsServer2D::BODY_MODE_DYNAMIC;
|
||||
PhysicsServer2D::BodyMode mode = PhysicsServer2D::BODY_MODE_RIGID;
|
||||
|
||||
Vector2 biased_linear_velocity;
|
||||
real_t biased_angular_velocity = 0.0;
|
||||
|
||||
Reference in New Issue
Block a user