Improve resource load cache

-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
This commit is contained in:
reduz
2021-02-11 14:18:45 -03:00
parent e5bb89cdd5
commit f8d03b98e7
83 changed files with 395 additions and 183 deletions

View File

@@ -914,6 +914,18 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c
p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void AnimationNodeStateMachine::reset_state() {
states.clear();
transitions.clear();
playback = "playback";
start_node = StringName();
end_node = StringName();
graph_offset = Vector2();
emit_changed();
emit_signal("tree_changed");
}
void AnimationNodeStateMachine::set_node_position(const StringName &p_name, const Vector2 &p_position) {
ERR_FAIL_COND(!states.has(p_name));
states[p_name].position = p_position;