Fix code generation for ProximityRange node in visual shader

This commit is contained in:
Yuri Rubinsky
2023-01-20 22:28:39 +03:00
parent 621e32971e
commit f9b5e9da37
2 changed files with 7 additions and 3 deletions

View File

@@ -2849,6 +2849,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeProximityFade();