Fix code generation for ProximityRange node in visual shader
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@@ -2849,6 +2849,7 @@ public:
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virtual String get_output_port_name(int p_port) const override;
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virtual bool has_output_port_preview(int p_port) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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VisualShaderNodeProximityFade();
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